ShaderLab Pass tags in URP reference
Shader Material Inspector window reference for URP

Make a URP shader compatible with the SRP Batcher

To ensure that a ShaderA program that runs on the GPU. More info
See in Glossary
is SRP Batcher compatible:

  • Declare all Material properties in a single CBUFFER called UnityPerMaterial.
  • Declare all built-in engine properties, such as unity_ObjectToWorld or unity_WorldTransformParams, in a single CBUFFER called UnityPerDraw.

For more information on the SRP Batcher, refer to the documentation on the Scriptable Render Pipeline (SRP) Batcher.


Did you find this page useful? Please give it a rating:

  • ShaderLab Pass tags in URP reference
    Shader Material Inspector window reference for URP