|How do you use documentation throughout your workflow? Share your experience with us by taking this survey.|
A Property Binder is a C# Behaviour which you can attach to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary with a Visual Effect component. Property Binders allow for connections between SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary values and Exposed Properties for the attached Visual Effect instance.
This component only works when you install the Visual Effect Graph package. For information on how to install the Visual Effect Graph, see the packages documentation.
For information on how to use Property Binders, see the Visual Effect Graph package documentation.