Explore the properties of the ShaderA program that runs on the GPU. More info
See in Glossary Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window in URP.
| Page | Description |
|---|---|
| Blending Modes | Use the Blending Mode property to control the transparency of materials in URP. |
| Lit Shader Material Inspector window reference | Reference for the Lit Shader. |
| Simple Lit Shader Material Inspector window reference | Reference for the Simple Lit Shader. |
| Complex Lit Shader Material Inspector window reference | Reference for the Complex Lit Shader. |
| Baked Lit Shader Material Inspector window reference | Reference for the Baked Lit Shader. |
| Unlit Shader Material Inspector window reference | Reference for the Unlit Shader. |
| Terrain Lit Shader Material Inspector window reference | Reference for the TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info See in Glossary Lit Shader. |
| Particles Lit Shader Material Inspector window reference | Reference for the ParticlesA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info See in Glossary Lit Shader. |
| Particles Simple Lit Shader Material Inspector window reference | Reference for the Particles Simple Lit Shader. |
| Particles Unlit Shader Material Inspector window reference | Reference for the Particles Unlit Shader. |