This module controls how the speed of particlesA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
See in Glossary is reduced over their lifetime.
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to Vary Particle System properties over time.
| Property | Function |
|---|---|
| Separate Axes | Splits the axes up into separate X, Y and Z components. |
| Speed | Sets the speed limit of the particles. |
| Space | Selects whether the speed limitation refers to local or world space. This option is only available when Separate Axes is enabled. |
| Dampen | The fraction by which a particle’s speed is reduced when it exceeds the speed limit. |
| Drag | Applies linear drag to the particle velocities. |
| Multiply by Size | When enabled, larger particles are affected more by the drag coefficient. |
| Multiply by Velocity | When enabled, faster particles are affected more by the drag coefficient. |