Find the directives and input structures you need to write a Surface ShaderA program that runs on the GPU. More info
See in Glossary in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
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Surface Shader required directives reference | Reference for the surface shaderA streamlined way of writing shaders for the Built-in Render Pipeline. More info See in Glossary code and lighting model directives in a Surface Shader. |
Surface Shader optional directives reference | Reference for transparency, functions, shadows, tessellation, and code generation directives in a Surface Shader. |
Surface Shader input structure reference | Reference for the input structure of a Surface Shader. |