Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal, use the Standard Shader.
| Page | Description |
|---|---|
| Introduction to the Standard Shader | Understand how the Standard Shader uses an advanced lighting model called physically-based shading (PBR). |
| Changing material properties in the Standard Shader | Resources for changing how materials look by configuring the properties of the Standard Shader. |
| Download the Standard Shader source code | To customize the Standard Shader, download and edit the source code. |
| Standard Shader Material Inspector window reference | Reference guide for the Standard Shader material Inspector window. |