Techniques and resources for using 2D billboardsA textured 2D object that rotates so that it always faces the Camera. More info
See in Glossary to simplify 3D meshes that are far away.
Topic: | Description: |
---|---|
Applying 2D billboards for low LOD meshes | Understand how Unity uses Billboard Renderers and Billboard assets to create a 2D billboard for low-LOD rendering. |
Billboard Renderer component reference | Explore the properties in the Billboard Renderer to to customize how Unity renders billboards and their interaction with lighting. |
Billboard asset reference | Explore the properties in the Billboard asset. |
How you work with billboards depends on the render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary you use.
Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Built-in Render Pipeline |
---|---|---|---|
Billboard Renderer component | Yes. | Yes. Only with VFX Graph. |
Yes. |
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