In addition to the main windows of the Unity interface, there are several other windows described in other areas of the guide:
|Documentation for this window:||Area or Topic:|
|The Console window shows logs of messages, warnings, and errors.||Scripting|
|The Animation window lets you animate GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
|The ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating or in your game logic. More info
See in Glossary window can be used to investigate and find the performance bottle-necks in your game.
|The Lighting window can be used to manage the lighting in your Scene.||Lighting|
|The Occlusion CullingA Unity feature that disables rendering of objects when they are not currently seen by the camera because they are obscured (occluded) by other objects. More info
See in Glossary window can be used to manage Occlusion Culling for improved performance.
|CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
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