Version: Unity 6.5 (6000.5)
Language : English
Cameras in URP
Camera render types in URP

Introduction to cameras in URP

URP cameras use the following:

  • The Universal Additional Camera Data component, which extends the Camera component’s functionality and allows URP to store additional camera-related data.
  • The Render Type setting, which defines the two types of camera in URP: Base and Overlay.
  • The Camera Stacking system, which allows you to layer the output of multiple Cameras into a single combined output.
  • The Volume system, which allows you to apply post-processing effects to a camera based on the position of a Transform in your scene.
  • The Camera component, which exposes URP-specific properties in the Inspector.

For a general introduction to how cameras work in Unity, and examples of common Camera workflows, refer to CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
.

Additional resources

Cameras in URP
Camera render types in URP