UnityYAML
YAML Class ID Reference

An Example of a YAML Scene File

An example of a simple but complete sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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is given below. The scene contains just a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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and a cube object. Note that the file must start with the two lines

%YAML 1.1 %TAG !u! tag:unity3d.com,2011:

…in order to be accepted by Unity. Otherwise, the import process is designed to be tolerant of omissions - default values will be supplied for missing property data as far as possible.

%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!header SerializedFile: m_TargetPlatform: 4294967294 m_UserInformation: --- !u!29 &1 Scene: m_ObjectHideFlags: 0 m_PVSData: m_QueryMode: 1 m_PVSObjectsArray: [] m_PVSPortalsArray: [] m_ViewCellSize: 1.000000 --- !u!104 &2 RenderSettings: m_Fog: 0 m_FogColor: {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000} m_FogMode: 3 m_FogDensity: 0.010000 m_LinearFogStart: 0.000000 m_LinearFogEnd: 300.000000 m_AmbientLight: {r: 0.200000, g: 0.200000, b: 0.200000, a: 1.000000} m_SkyboxMaterial: {fileID: 0} m_HaloStrength: 0.500000 m_FlareStrength: 1.000000 m_HaloTexture: {fileID: 0} m_SpotCookie: {fileID: 0} m_ObjectHideFlags: 0 --- !u!127 &3 GameManager: m_ObjectHideFlags: 0 --- !u!157 &4 LightmapSettings: m_ObjectHideFlags: 0 m_LightProbeCloud: {fileID: 0} m_Lightmaps: [] m_LightmapsMode: 1 m_BakedColorSpace: 0 m_UseDualLightmapsInForward: 0 m_LightmapEditorSettings: m_Resolution: 50.000000 m_LastUsedResolution: 0.000000 m_TextureWidth: 1024 m_TextureHeight: 1024 m_BounceBoost: 1.000000 m_BounceIntensity: 1.000000 m_SkyLightColor: {r: 0.860000, g: 0.930000, b: 1.000000, a: 1.000000} m_SkyLightIntensity: 0.000000 m_Quality: 0 m_Bounces: 1 m_FinalGatherRays: 1000 m_FinalGatherContrastThreshold: 0.050000 m_FinalGatherGradientThreshold: 0.000000 m_FinalGatherInterpolationPoints: 15 m_AOAmount: 0.000000 m_AOMaxDistance: 0.100000 m_AOContrast: 1.000000 m_TextureCompression: 0 m_LockAtlas: 0 --- !u!196 &5 NavMeshSettings: m_ObjectHideFlags: 0 m_BuildSettings: cellSize: 0.200000 cellHeight: 0.100000 agentSlope: 45.000000 agentClimb: 0.900000 ledgeDropHeight: 0.000000 maxJumpAcrossDistance: 0.000000 agentRadius: 0.400000 agentHeight: 1.800000 maxEdgeLength: 12 maxSimplificationError: 1.300000 regionMinSize: 8 regionMergeSize: 20 tileSize: 500 detailSampleDistance: 6.000000 detailSampleMaxError: 1.000000 accuratePlacement: 0 m_NavMesh: {fileID: 0} --- !u!1 &6 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} importerVersion: 3 m_Component: - 4: {fileID: 8} - 33: {fileID: 12} - 65: {fileID: 13} - 23: {fileID: 11} m_Layer: 0 m_Name: Cube m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &7 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} importerVersion: 3 m_Component: - 4: {fileID: 9} - 20: {fileID: 10} - 92: {fileID: 15} - 124: {fileID: 16} - 81: {fileID: 14} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8 Transform: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 6} m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000} m_LocalPosition: {x: -2.618721, y: 1.028581, z: 1.131627} m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000} m_Children: [] m_Father: {fileID: 0} --- !u!4 &9 Transform: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 7} m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000} m_LocalPosition: {x: 0.000000, y: 1.000000, z: -10.000000} m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000} m_Children: [] m_Father: {fileID: 0} --- !u!20 &10 Camera: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 7} m_Enabled: 1 importerVersion: 2 m_ClearFlags: 1 m_BackGroundColor: {r: 0.192157, g: 0.301961, b: 0.474510, a: 0.019608} m_NormalizedViewPortRect: importerVersion: 2 x: 0.000000 y: 0.000000 width: 1.000000 height: 1.000000 near clip plane: 0.300000 far clip plane: 1000.000000 field of view: 60.000000 orthographic: 0 orthographic size: 100.000000 m_Depth: -1.000000 m_CullingMask: importerVersion: 2 m_Bits: 4294967295 m_RenderingPath: -1 m_TargetTexture: {fileID: 0} m_HDR: 0 --- !u!23 &11 Renderer: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 6} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_LightmapIndex: 255 m_LightmapTilingOffset: {x: 1.000000, y: 1.000000, z: 0.000000, w: 0.000000} m_Materials: - {fileID: 10302, guid: 0000000000000000e000000000000000, type: 0} m_SubsetIndices: m_StaticBatchRoot: {fileID: 0} m_LightProbeAnchor: {fileID: 0} m_UseLightProbes: 0 m_ScaleInLightmap: 1.000000 --- !u!33 &12 MeshFilter: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 6} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!65 &13 BoxCollider: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 6} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 importerVersion: 2 m_Size: {x: 1.000000, y: 1.000000, z: 1.000000} m_Center: {x: 0.000000, y: 0.000000, z: 0.000000} --- !u!81 &14 AudioListener: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 7} m_Enabled: 1 --- !u!92 &15 Behaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 7} m_Enabled: 1 --- !u!124 &16 Behaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 7} m_Enabled: 1 --- !u!1026 &17 HierarchyState: m_ObjectHideFlags: 0 expanded: [] selection: [] scrollposition_x: 0.000000 scrollposition_y: 0.000000

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  • UnityYAML
    YAML Class ID Reference