An example of a simple but complete sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary is given below. The scene contains just a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary and a cube object. Note that the file must start with the two lines
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…in order to be accepted by Unity. Otherwise, the import process is designed to be tolerant of omissions - default values will be supplied for missing property data as far as possible.
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