Add a shader tag to a SubShader or Pass
Set a shader to require a graphics API or platform

Set a shader to require URP or HDRP

The RenderPipeline tag tells Unity whether a SubShader is compatible with the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP) or the High Definition Render Pipeline (HDRP).

Example

This example code declares that a SubShader is compatible with URP:

Shader "ExampleShader" { SubShader { Tags { "RenderPipeline" = "UniversalPipeline" } Pass { … } } }

Additional resources


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  • Add a shader tag to a SubShader or Pass
    Set a shader to require a graphics API or platform