Set how a camera sorts materials in the Built-In Render Pipeline
CommandBuffer fundamentals in the Built-In Render Pipeline

Custom rendering in the Built-In Render Pipeline

Resources for using the CommandBuffer API to schedule and execute rendering commands at various points in the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
. This allows you to customize and extend Unity’s rendering functionality

Page Description
Command buffer fundamentals Understand how a CommandBuffer object holds a list of rendering commands that you can schedule and execute at various points in the Built-in Render Pipeline.
CameraEvent and LightEvent events order reference Explore the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
and light events you can use to schedule rendering commands at a specific time.

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  • Set how a camera sorts materials in the Built-In Render Pipeline
    CommandBuffer fundamentals in the Built-In Render Pipeline