Unity natively supports Audio SpatializersA plugin that changes the way audio is transmitted from an audio source into the surrounding space. It takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource. More info
See in Glossary for virtual realityA system that immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
See in Glossary (VR) projects. Audio Spatializers change the way audio is transmitted from an audio sourceA component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info
See in Glossary into the surrounding space: the pluginA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plugins you can use in Unity: Managed plugins (managed .NET assemblies created with tools like Visual Studio) and Native plugins (platform-specific native code libraries). More info
See in Glossary takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource.
Enable these plugins through the Audio Settings Window (menu: Edit > Project Settings > Audio) using the Spatializer Plugin dropdown. The native plugins can be used with or without VR mode enabled.
The spatializer plugins only work on the platforms that a VR device is supported on. If a device is not supported for a build target, Unity displays a warning that the plugin will not be included in the built application.
Every plugin works in the Editor for testing purposes.
Natively included Spatializer plugins:
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