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Single-Pass Stereo Rendering for HoloLens
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VR Audio Spatializers

Unity natively supports Audio SpatializersA plugin that changes the way audio is transmitted from an audio source into the surrounding space. It takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource. More info
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for virtual realityA system that immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
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(VR) projects. Audio Spatializers change the way audio is transmitted from an audio sourceA component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info
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into the surrounding space: the pluginA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plugins you can use in Unity: Managed plugins (managed .NET assemblies created with tools like Visual Studio) and Native plugins (platform-specific native code libraries). More info
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takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource.

Enable these plugins through the Audio Settings Window (menu: Edit > Project Settings > Audio) using the Spatializer Plugin dropdown. The native plugins can be used with or without VR mode enabled.

The spatializer plugins only work on the platforms that a VR device is supported on. If a device is not supported for a buildThe process of compiling your project into a format that is ready to run on a specific platform or platforms. More info
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target, Unity displays a warning that the plugin will not be included in the built application.

Every plugin works in the Editor for testing purposes.

Natively included Spatializer plugins:

  • OculusA VR platform for making applications for Rift and mobile VR devices. More info
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    Spatializer (supports Android, OSX, and PC)
  • Microsoft HRTF Spatializer (supports UWP and PC running Windows 10)

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Single-Pass Stereo Rendering for HoloLens
Open-source repositories