Version: Unity 6.5 (6000.5)
Language : English
Sample a 2D texture array in a shader
Introduction to cubemaps

Cubemaps

Resources for creating and using a collection of six square textures that represent the reflections in an environment, and form an imaginary cube around a GameObject.

Page Description
Introduction to cubemaps Understand that a cubemap has six squares forming the faces of an imaginary cube that surrounds an object.
Create a cubemap Generate a cubemap from textures, or the contents of a scene.
Create a cubemap array Use a script to create a cubmap array.
Sample a cubemap array in a shader Sample a cubemap array in High-level Shader Language (HLSL).
Preview a cubemap array Use the Texture Settings Import window to check a cubemap.

Additional resources

Sample a 2D texture array in a shader
Introduction to cubemaps