Resources for creating and using a collection of six square textures that represent the reflections in an environment, and form an imaginary cube around a GameObject.
| Page | Description |
|---|---|
| Introduction to cubemaps | Understand that a cubemap has six squares forming the faces of an imaginary cube that surrounds an object. |
| Create a cubemap | Generate a cubemap from textures, or the contents of a scene. |
| Create a cubemap array | Use a script to create a cubmap array. |
| Sample a cubemap array in a shader | Sample a cubemap array in High-level Shader Language (HLSL). |
| Preview a cubemap array | Use the Texture Settings Import window to check a cubemap. |