Configure Unity Accelerator in the Editor
Monitor Unity Accelerator

Stop and restart Unity Accelerator

Unity AcceleratorThe Unity Accelerator is an external tool that provides an asset cache that keeps copies of a team’s imported assets. The goal of the Accelerator is to speed up teamwork and reduce iteration time by coordinating asset sharing so that you don’t need to reimport portions of your project. More info
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runs as a background process for each platform. To stop or restart Unity Accelerator for each platform, perform the following steps:

Windows

  1. Open the Services Panel by searching for the term Services in the Settings menu, or running services.msc in the Run dialog (Win + R).
  2. Locate the Unity Accelerator service in the list. The option to Stop the service or Restart the service appears on the left panel.

macOS

Run the launchctl command from the terminal to control the com.unity3d.accelerator service from the LaunchControl utility. For more information, refer to: https://www.launchd.info/.

Linux

Use the service console utility to control the unity-accelerator service. For more information, refer to: http://manpages.ubuntu.com/manpages/bionic/man8/service.8.html.

Maintenance

The Unity Accelerator service automatically updates itself during a maintenance period, currently set for 01:00 - 02:00 AM local time according to the machine running the accelerator. This only happens if the accelerator discovers a newer version available. You can disable automatic updates by toggling the Maintenance -> ‘Auto Updates’ button on the Configuration page of the dashboard.

The accelerator’s installation and uninstallation logs are saved in the operating system’s standard temp directory as unity-accelerator-*install.log. The accelerator’s logs are saved in the storage directory as unity-accelerator.log.

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Configure Unity Accelerator in the Editor
Monitor Unity Accelerator