Version: Unity 6 (6000.0)
Language : English
Introduction to lighting in the Universal Render Pipeline
View and control a light from its perspective in URP

Light limits in URP

If you use the default Forward rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
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, the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP) has a maximum of 9 lights for each GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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:

  • 1 Main Light, which is a per-pixel light by default. This is the main Directional Light in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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    , or the brightest light.
  • 8 Additional Lights, which are also per-pixel lights by default. You can set them as per-vertex lights instead.

For more information about per-pixel and per-vertex lights, refer to Per-pixel and per-vertex lights.

There are also the following limits per cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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:

  • Desktop and console platforms: 256 Additional Lights
  • Mobile platforms: 32 Additional Lights.
  • OpenGL ES 3.0 and earlier: 16 Additional Lights.

The Main Light is always visible per camera.

To add more lights per object or per camera, use the Forward+ or Deferred rendering paths instead. For more information, refer to Choose a rendering path in URP

Additional resources

Introduction to lighting in the Universal Render Pipeline
View and control a light from its perspective in URP