If you use the default Forward rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary, the Universal Render Pipeline (URP) has a maximum of 9 lights for each GameObject:
For more information about per-pixel and per-vertex lights, refer to Per-pixel and per-vertex lights.
There are also the following limits per camera:
The Main Light is always visible per camera.
To add more lights per object or per camera, use the Forward+ or Deferred rendering paths instead. For more information, refer to Choose a rendering path in URP