Create a texture in one render pass and read it in a later render pass, in the same frame or a later frame.
| Topic | Description |
|---|---|
| Add a texture to the frame data | Make a texture available to later render passes in the same frame. |
| Create a global texture | Make a texture available to all shadersA program that runs on the GPU. More info See in Glossary and render passes. |
| Import a texture into a render pass | Access a texture created outside the render graph system, across multiple frames. |