Version: Unity 6.2 (6000.2)
Language : English
Create a temporary texture for a single frame in URP
Add a texture to the frame data in URP

Use a texture in multiple render passes in URP

Create a texture in one render pass and read it in a later render pass, in the same frame or a later frame.

Topic Description
Add a texture to the frame data Make a texture available to later render passes in the same frame.
Create a global texture Make a texture available to all shadersA program that runs on the GPU. More info
See in Glossary
and render passes.
Import a texture into a render pass Access a texture created outside the render graph system, across multiple frames.

Additional resources

Create a temporary texture for a single frame in URP
Add a texture to the frame data in URP