Version: Unity 6 (6000.0)
Language : English
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Optimize Sprite Atlas usage and size for improved performance

Include in build

All SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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Atlases have Include in Build enabled by default when created. This means that Unity includes the Sprite Atlases with the Project’s buildThe process of compiling your project into a format that is ready to run on a specific platform or platforms. More info
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and automatically loads them at the build’s run time. Enable or disable the ‘Include in Build’ property to control which Sprite Atlases are included in the Project build.

Clearing ‘Include in Build’ disables this behavior, and is done when preparing a Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info
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for distribution.

Select items for the objects for packing list
Optimize Sprite Atlas usage and size for improved performance