Techniques and resources for shadows that use shadow maps and shadow cascades to update shadows when lights move at runtime.
| Page | Description |
|---|---|
| Shadow mapping | Understand how Light components generate depth textures that Unity samples to generate real-time shadows. |
| Set shadow distance in a scene | Use the Shadow Distance property to determine the distance from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary up to which Unity renders real-time shadows. |
| Shadow cascades | Resources for reducing pixelated shadows from a Directional Light by using multiple shadow maps. |
| Troubleshooting shadows | Solve common issues with shadows, such as flickering shadows and shadow acne. |