Version: Unity 6.5 (6000.5)
Language : English
9-slice a sprite
Add a sprite mask

Masking sprites

To hide parts of sprites, add a sprite mask to the scene. You place a sprite mask at a position in the scene, and the mask shape hides the sprites that overlap with it.

Note: Sprite masks are different to the mask map texture you add as a secondary texture to control which areas of a sprite receive light.

Topic Description
Add a sprite mask Add a sprite mask to a scene, change its shape, and configure sprites so they’re affected by the mask.
Sprite Mask component reference Explore the properties you use to hide and reveal parts of sprites with a sprite mask.

Additional resources

9-slice a sprite
Add a sprite mask