Version: Unity 6.5 (6000.5)
Language : English
Introduction to shaders
Configuring material properties in prebuilt shaders

Prebuilt shaders render pipeline compatibility reference

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Shaders Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
URP shaders Yes No No No
HDRP shaders No Yes No No
Standard Shader No

Can convert Standard Shader to equivalent on import
No

Can convert Standard Shader to equivalent on import
No Yes
Standard Particle Shaders No No No Yes
Legacy shaders Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible.
Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. They also do not support any HDRP features. For an unlit shader that supports HDRP features, use the HDRP/Unlit shader.
Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible.
Yes
Introduction to shaders
Configuring material properties in prebuilt shaders