Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
| Shaders | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom SRP | Built-in Render Pipeline |
|---|---|---|---|---|
| URP shaders | Yes | No | No | No |
| HDRP shaders | No | Yes | No | No |
| Standard Shader | No Can convert Standard Shader to equivalent on import |
No Can convert Standard Shader to equivalent on import |
No | Yes |
| Standard Particle Shaders | No | No | No | Yes |
| Legacy shaders | Yes Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. |
Yes Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. They also do not support any HDRP features. For an unlit shader that supports HDRP features, use the HDRP/Unlit shader. |
Yes Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. |
Yes |