The CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary component’s Gate Fit property determines what happens when the Game view and the physical camera sensor have different aspect ratiosThe relationship of an image’s proportional dimensions, such as its width and height.
See in Glossary.
In Physical Camera mode, a camera has two “gates.”
The area rendered in the Game view, according to the resolution you set in the Aspect drop-down menu, is called the “resolution gate”.
The area that the camera actually sees, as defined by the Sensor Size properties, is called the “film gate”.
When the two gates have different aspect ratios, Unity “fits” the resolution gate to the film gate. There are several fit modes, but they all yield one of three results.
To view the gates in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary, and see how they fit together, select the camera and look at its view frustum. The resolution gate is the camera’s far clipping planeA plane that limits how far or close a camera can see from its current position. A camera’s viewable range is between the far and near clipping planes. See far clipping plane and near clipping plane. More info
See in Glossary. The film gate is the second rectangle at the base of the frustum.