Use the Project Settings window to define settings for your project. To open the Project Settings window, from the main menu, select Edit > Project Settings.
| Topic | Description |
|---|---|
| Use the Project Settings window | Learn about the Project Settings window and how to find settings in the Project Settings window. |
| Audio | Control the maximum volume of all sounds playing in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
| Editor | Apply global settings for working in the Unity Editor. |
| Graphics | Apply global settings for graphics. |
| Input ManagerSettings where you can define all the different input axes, buttons and controls for your project. More info See in Glossary |
Define input axes and their associated actions for your Project. |
| Package Manager | Manage your scoped registries and change the advanced settings for your current project. |
| Physics | Learn about Physics settings. |
| Physics 2D | Learn about Physics 2D settings. |
| Player | Manage settings that determine how Unity builds and displays your final application. |
| Preset Manager | Manage custom Presets that you create to specify default properties for when you add a component to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary or a new asset to your project. |
| Quality | Set the level of graphical quality for the Editor to render. |
| Scene Template | Learn about Scene Template settings. |
| Script Execution Order | Use the Script Execution Order settings to specify the relative order that Unity invokes the event functions of different MonoBehaviour classes. |
| ServicesA Unity facility that provides a growing range of complimentary services to help you make games and engage, retain and monetize audiences. More info See in Glossary |
Manage your Unity project’s services. |
| Diagnostics | Manage collection of diagnostic data for your project. |
| Tags and Layers | Define the tags and layers that you use in your project. |
| Time | Control the time settings for your project. |
| UI Toolkit | Settings for UI Toolkit. |
| Version ControlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info See in Glossary |
Settings for version control in Unity. |