Unity uses GradleAn Android build system that automates several build processes. This automation means that many common build errors are less likely to occur. More info
See in Glossary to build Android applications so it’s useful to understand the build process and how Unity interacts with Gradle. Gradle lets you use Player SettingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary and other Unity windows to configure most aspects of the final build, however for more control, you must overwrite manifestThere are two types of manifest files: project manifests and package manifests.
See in Glossary and template files, or export your project and edit it in Android Studio.
To build Android applications:
libil2cpp.so
library into the Gradle project.Unity uses the incremental build pipeline when it builds the Player for Android. See the following Android-specific incremental build pipeline behaviors:
If you implement IPostGenerateGradleAndroidProject and modify or move any Android file or asset that the incremental build pipeline uses, it can cause issues when you build your project. If you only want to modify Gradle project files, it’s best practice to use the Android Project Configuration Manager instead of IPostGenerateGradleAndroidProject
. If you must use IPostGenerateGradleAndroidProject
for your use case and need to work around incremental build pipeline issues, refer to Creating non-incremental builds.
Note: You can use Android Project Configuration Manager to modify Android Gradle project files in custom modules only.
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