The Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary control bar lets you choose various options for viewing the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and also control whether lighting and audio are enabled. These controls only affect the Scene view during development and have no effect on the built game.
The first drop-down menu selects which Draw Mode will be used to depict the Scene. The available options are:
These modes let you view each of the elements of the G-buffer (Albedo, Specular, Smoothness and NormalThe direction perpendicular to the surface of a mesh, represented by a Vector. Unity uses normals to determine object orientation and apply shading. More info
See in Glossary) in isolation. See documentation on Deferred Shading for more information.
The following modes are available to help visualise aspects of the Global Illumination system: UV Charts, Systems, Albedo, Emissive, Irradiance, Directionality, Baked, Clustering and Lit Clustering. See documentation on GI Visualisations for informaiton about each of these modes.
There are two Material Validator modes: Albedo and Metal Specular. These allow you to check whether your physically-based materials use values within the recommended ranges. See Physically Based Material Validator for more information.
To the right of the Render Mode menu are three buttons that switch certain Scene view options on or off:
The menu (activated by the small mountain icon to the right of the Audio button) has options to enable or disable renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary effects in the Scene view.
The Effects button itself acts as a switch that enables or disables all the effects at once.
The Scene visibility switch toggles Scene visibility for GameObjects on and off. When it’s on, Unity applies the Scene visibility settings. When it’s off, Unity ignores them. This switch also displays the number of hidden GameObjects in the Scene.
For more information, see the documentation on Scene Visibility.
The Component Editor Tools panel switch toggles a toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary for custom commands that affect the current selection. The toolbar appears in a window inside the main Scene view window.
For more information see the documentation on Using Custom Editor Tools.
The Camera settings menu contains options for configuring the Scene view camera. For more information, see the documentation on Camera settings.
The Gizmos menu contains lots of options for how objects, icons, and gizmosA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
See in Glossary are displayed. This menu is available in both the Scene view and the Game view. See documentation on the Gizmos Menu manual page for more information.
The rightmost item on the control bar is a search box that lets you filter items in the Scene view by their names and/or types (you can select which with the small menu at the left of the search box). The set of items that match the search filter are also be shown in the Hierarchy view which, by default, is located to the left of the Scene view.
2019–03–05 Page amended with editorial review
Scene Visibility Switch added in 2019.1 NewIn20191
Scene view Camera settings added in 2019.1
Component Editor Tools panel switch added in 2019.1
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