You can select one of the following rendering paths in the Universal Render Pipeline (URP):
Each rendering path affects how Unity draws and lights objects, which affects lighting results and rendering time. The effects depend on the platform you build for.
For more information about choosing a rendering path, refer to Choose a rendering path in URP.
| Feature | Forward and Forward+ | Deferred and Deferred+ |
|---|---|---|
| Minimum shader model | 2.0 | 4.5 |
| OpenGL and OpenGL ES support | Yes | No |