Version: Unity 6.5 (6000.5)
Language : English
2D physics
Introduction to Rigidbody 2D

Rigidbody 2D

Rigidbodies enable physics-based behavior, such as reactions to gravity, mass, drag, and momentum. A Rigidbody 2D is a 2D component you can use to enable an object to act under the control of physics.

Page Description
Introduction to Rigidbody 2D Learn how to use Rigidbody 2D in your project and how they interact with Collider 2D components.
Rigidbody 2D body types Choose which Body Type to use to define the behavior of the Rigidbody 2D.
Rigidbody 2D Simulated property Use this property to start or stop a Rigidbody 2D and any attached Collider 2Ds and Joint 2Ds from interacting with the 2D physics simulation.

Additional resources

2D physics
Introduction to Rigidbody 2D