The Standard shaderA built-in shader for rendering real-world objects such as stone, wood, glass, plastic and metal. Supports a wide range of shader types and combinations. More info
See in Glossary is suitable for a wide range of use cases. You can customize it for your own needs by downaloading the shaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
See in Glossary source code, and then editing it.
To download the source code for the Standard Shader: