Version: Unity 6.2 (6000.2)
Language : English
Introduction to AssetBundles
Organizing assets into AssetBundles

Creating AssetBundles

Organize assets into AssetBundles to improve build times and reduce application size.

Topic Description
Organizing assets into AssetBundles Organizational strategies for managing assets in AssetBundles.
Assign assets to an AssetBundle Assign assets to AssetBundles in the Editor or through scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
.
Build assets into an AssetBundle Create build scripts and compile assets into AssetBundle files.
Build AssetBundles in parallel processes Improve AssetBundle build times with multi-process building.
AssetBundle compression formats Overview of compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.
See in Glossary
formats available for AssetBundles.
AssetBundle file format reference Reference on the structure and components of AssetBundle files.

Additional resources

Introduction to AssetBundles
Organizing assets into AssetBundles