Organize assets into AssetBundles to improve build times and reduce application size.
| Topic | Description |
|---|---|
| Organizing assets into AssetBundles | Organizational strategies for managing assets in AssetBundles. |
| Assign assets to an AssetBundle | Assign assets to AssetBundles in the Editor or through scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary. |
| Build assets into an AssetBundle | Create build scripts and compile assets into AssetBundle files. |
| Build AssetBundles in parallel processes | Improve AssetBundle build times with multi-process building. |
| AssetBundle compression formats | Overview of compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression. See in Glossary formats available for AssetBundles. |
| AssetBundle file format reference | Reference on the structure and components of AssetBundle files. |