Version: Unity 6.6 (6000.6)
Language : English
Gameplay programming
Introduction to programming in Unity

Get started with programming in Unity

Get started with programming in Unity. Create, name, and edit your first scripts and set up your development environment to write, test, and debug your Unity C# scripts effectively.

Topic Description
Introduction to programming in Unity Understand the role of scripting in your project and how it works at a high level.
Naming scripts Name your scripts to help the compiler identify your classes. Use namespaces to logically organize your scripts and prevent class name conflicts.
Creating scripts Create scripts to add programmable functionality to your application.
Interact with scripts in the Editor View and edit the fields of your C# scripts in the Inspector window.
Migrate from InstanceID to EntityId Update code that uses InstanceID-based APIs to the EntityId APIs that Unity uses to identify objects.
Unity programming best practices Key issues to be aware of when writing code for Unity applications, along with best practices to help you avoid common pitfalls.
Unity scripting types Understand some of the fundamental C# types that Unity provides and their special significance and behavior in the Unity Editor and runtime.

Additional resources

Gameplay programming
Introduction to programming in Unity