To enable STP in the Universal Render Pipeline (URP):
Select the active URP asset in the Project window.
In the Inspector, go to Quality > Upscaling Filter, and select Spatial-Temporal Post-Processing.
STP remains active when Render Scale is set to 1.0 as it applies temporal anti-aliasing (TAA) to the final rendered output.
Note: STP is not compatible with Dynamic Resolution in URP, only with Render Scale.