Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources on implementing custom data streams in your Particle System particle rendering shader setup.
| Property | Function |
|---|---|
| Particle System vertex streams | Understand how custom vertex streams can configure your Particle Systems to pass a wider range of data into your custom Shaders. |
| Example of Particle System Standard Shader custom vertex streams | View an example of custom vertex streams implemented with a Standard Shader. |
| Example of Particle System Surface Shader custom vertex streams | View an example of custom vertex streams implemented with a Surface Shader. |
| Define custom data formats for particles | Apply custom data formats to individual particles. |