Debug Metal graphics
OpenGL Core

Optimize Metal graphics

Metal supports multiple optimizations that you can use to increase the performance of your application.

Use memoryless render targets

Metal supports memoryless render targets which enables you to render to a RenderTexture without backing it up in system memory. Unity only stores the contents temporarily in the on-tile memory during rendering.

Metal supports memoryless render targets on mobile devices from iOS 10.0, tvOS 10.0, visionOS 1.0, and on desktop devices (including Apple silicon) from macOS 11.

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  • Debug Metal graphics
    OpenGL Core