Version: Unity 6.2 (6000.2)
Language : English
Load and unload assets with the Resources system
Introduction to AssetBundles

Use AssetBundles to load assets at runtime

Use AssetBundles to group together assets in your project in an archive file format. AssetBundles can speed up the build times of your project and enable delivery of content in patches and DLC.

Topic Description
Introduction to AssetBundles Overview of AssetBundles and their purpose in Unity projects.
Creating AssetBundles Create and organize AssetBundles in your project.
Loading assets from AssetBundles Load assets from AssetBundles at runtime.
Handling dependencies between AssetBundles Manage dependencies between AssetBundles.
AssetBundle platform considerations Platform-specific requirements and restrictions for AssetBundles across different target platforms.
Verifying downloaded AssetBundles Download and verify AssetBundles securely.
AssetBundle caching Use Unity’s built-in caching system to prevent redundant downloads.
Optimizing AssetBundle memory usage Optimize AssetBundles for performance and memory usage.
Analyzing AssetBundles Inspect an analyze the structure of AssetBundles with Unity’s analysis tools.

Additional resources

Load and unload assets with the Resources system
Introduction to AssetBundles