The MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary takes a Mesh Asset and builds a collider that matches the geometry of that Mesh. It is more accurate for collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary detection than primitive colliders, and is a better option for complicated Meshes.
Topic | Description |
---|---|
Introduction to Mesh colliders | Overview of the fundamental concepts around Mesh collidersA free-form collider component which accepts a mesh reference to define its collision surface shape. More info See in Glossary in Unity. |
Prepare a Mesh for Mesh colliders | Configure a Mesh so that a Mesh collider can use it to generate collision geometry. |
Mesh collider component reference | Reference page for the Mesh collider component. |
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