visionOS is the operating system of the Vision Pro, Apple’s latest spatial computing device. Unity developers can leverage existing 3D scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and assets to build games or applications for visionOS. For more information about visionOS, refer to Apple’s visionOS Overview.
visionOS provides a few different modes in which apps can be displayed: Windows, Volumes or Spaces. Users can use Windows to present 2D or 3D content (without stereo), or use Volumes to present 3D content and objects. With Volumes, users have the flexibility to walk around and interact with 3D content from any angle.
Depending on application type, visionOS apps can run in either a Shared Space or a Full Space. The Shared Space works as a multitasking environment similar to the desktop of a personal computer; in this mode, users can see and interact with Windows and Volumes from multiple applications simultaneously. For more immersive experiences, you can run your application in a Full Space, which only displays content from one app at time. Windowed apps always run in a Shared Space. Fully immersive (VR) content always run in a Full Space. Immersive (MR) content can run in either a Shared Space or a Full Space, and switch between them, depending on the Mode setting of its Volume CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary Window Configuration.
Fully Immersive (VR) and Immersive (MR) apps are only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans.
All visionOS application types require that you install the visionOS module to the Unity Editor via the Unity Hub. The visionOS module is available for Unity 2022.3.5f1+.
In addition, Fully Immersive (VR) and Immersive (MR) apps require that you install extra packages. Refer to Install PolySpatial and visionOS support for instructions.
For Fully Immersive (VR) apps, you need:
com.unity.xr.visionos
For Immersive (MR) apps, you need:
com.unity.xr.visionos
com.unity.polyspatial.visionos
com.unity.polyspatial.xr
If you do not install these packages, you can only build Windowed apps.
Once you have installed the necessary modules and packages, navigate to Project Settings > XR Plug-in Manager > Apple visionOS > App Mode and select between Mixed Reality - Volume or Immersive Space and Virtual Reality - Fully Immersive Space to configure your build for the desired application mode.
Unity describes applications that live within Windows as Windowed apps. By default, your Unity content is built as a Windowed app on the visionOS platform if you don’t install and enable the visionOS XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary provider plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary in the XR Plug-in Management section of your Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary. Refer to Choose XR provider plug-ins for more information about enabling provider plug-ins.
To detect interactions on the Unity application within a Window component on visionOS, use the “Touch Support” provided by the Input System package (com.unity.inputsystem). To learn more about designing for the Window component on visionOS, visit Apple’s Human Interface Guidelines for visionOS.
For more information about developing fully immersive virtual realityVirtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
See in Glossary (VR) apps and immersive mixed realityMixed Reality (MR) combines its own virtual environment with the user’s real-world environment and allows them to interact with each other.
See in Glossary (MR) apps for visionOS, please refer to our visionOS-specific documentation.
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