Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for using the Standard Shader, Standard Particle Shaders, or the Autodesk Interactive shader in the Built-In Render Pipeline.
| Page | Description |
|---|---|
| Standard Shader | Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal. |
| Particle shaders | Resources for using the Standard Particle Shaders to render a variety of particle effects. |
| Autodesk Interactive shader | The Autodesk Interactive shader replicates the Interactive PBS shader available in Autodesk® 3DsMax and Autodesk® Maya. |
| Replace shaders at runtime | Change the shader that a camera uses to render certain geometry at runtime. |