Techniques for rendering trails that appear behind moving GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, and applying materials to those trails.
Topic | Description |
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Introduction to trail rendering | Understand how Unity renders trails that follow moving GameObjects. |
Draw and configure a trail behind a moving GameObject | Create and configure a trail, including its size and material. |
Trail renderer component reference | Explore the properties of the Trail RendererA visual effect that lets you to make trails behind GameObjects in the Scene as they move. More info See in Glossary component. |