Version: 2018.2 (switch to 2018.1 or 2017.4)
Physics
Rigidbody overview
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Physics Overview

These pages briefly describe the main physics componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary
available in Unity, and give details of their usage and links for further reading.

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Physics
Rigidbody overview