You can create a new sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary template in one of the following ways:
After you create a template, you can edit its properties or create new scenes from it.
Tip: |
---|
Before you create a template from a scene, create a folder with the same name as the scene, and put any assets you want to clone in it. When you create the template, Unity automatically enables the Clone property for those assets. For details, see Editing scene templates. |
You can create empty scene templates and configure them later. An empty template does not appear in the New Scene dialog until you edit its properties to associate a scene asset to it.
To create an empty scene template in the current project folder:
To create an empty scene template in a specific project folder:
Do one of the following:
In the Project windowA window that shows the contents of your Assets
folder (Project tab) More info
See in Glossary, right-click the folder to open the context menu.
Open the folder in the Project window, and right-click the asset pane to open the context menu.
Select Create > Scene Template.
You can turn any existing scene into a scene template. After you create a template from an existing scene, you might want to edit its properties to specify which of its dependencies Unity clones when you create a new scene from it.
To create a template from an existing scene asset, open the Project window, and do one of the following:
To create a scene template from the current scene, from the menu, select File > Save As Scene Template.
If you have unsaved changes, Unity prompts you to save the scene before it saves the template.
After you create a template from the current scene, you might want to edit its properties to specify which of its dependencies Unity clones when you create a new scene from it.
You can create scene templates from your C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary.
To create an empty scene template, use the CreateSceneTemplate method.
SceneTemplate.CreateSceneTemplate(string sceneTemplatePath)
To create a template from an existing scene, use the CreateTemplateFromScene method. Unity automatically associates the scene with the template, and extracts the scene’s dependencies.
SceneTemplate.CreateTemplateFromScene(SceneAsset sourceSceneAsset, string sceneTemplatePath);
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.