Reference your video sources in the Video Player to use video in Unity.
To use video in Unity, you must reference your files in the Video Player through the Source dropdown. The Video Player can play video sources from video clips or URLs.
This information covers referencing video files only. To configure the Video Player, refer to Video Player component. To configure video clips, refer to Video Clip Importer.
To reference a file as a video clip in the Video Player:
Note: As video files are often large, you can also assign video clips as an addressable video asset or from AssetBundles to help reduce your initial game install size.
Reference your file as a URL to play files that aren’t bundled with your application. This can be helpful for user-generated content, if your content isn’t under Unity’s direct control, or if you want to avoid storing large video files locally.
URLs can point to files on a local file system, a web server, or your StreamingAssets folder. As the URL option bypasses asset management, you must manually ensure that Unity is able to locate the source video. For example, a local file must be in a file location that Unity can access, indicated with scripting, while a web URL needs a web server to host the source video.
To reference a file as a URL in the Video Player:
Note: On the Web platform, the URL must point to a web URL because playback from the local file system and Application.persistentDataPath
aren’t supported.
On native build platforms, you can set the URL to any file path to directly use files in your file system. You can use a file://
prefix but it’s not necessary.
Note: Some web browsers allow you to manually disable browser Cross-Origin Resource Sharing (CORS) security for file://
URL access for local development and testing purposes. For security reasons, this isn’t a recommended approach.
You can set the URL to read videos from a web server using the http://
and https://
prefixes. In these cases, Unity performs the necessary pre-buffering and error management processes.
You can set the URL to use files placed in Unity’s StreamingAssets folder, or by using the platform-specific path Application.streamingAssetsPath
. Refer to Application.streamingAssetsPath for more information.