Version: 2020.3
Language : English
OpenGL Core
Graphics performance fundamentals

Graphics performance and profiling

This section contains information on understanding and improving renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
performance.

Page Description
Graphics performance fundamentals The fundamentals of understanding and improving rendering performance in Unity.
Optimizing draw calls An introduction to draw calls, and the different ways of reducing their performance impact.
The Rendering Statistics window How to use the Rendering Statistics window.
The Frame Debugger window How to use the Frame Debugger window.

Further resources

OpenGL Core
Graphics performance fundamentals