This section contains information on understanding and improving renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary performance.
Page | Description |
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Graphics performance fundamentals | The fundamentals of understanding and improving rendering performance in Unity. |
Optimizing draw calls | An introduction to draw calls, and the different ways of reducing their performance impact. |
The Rendering Statistics window | How to use the Rendering Statistics window. |
The Frame Debugger window | How to use the Frame Debugger window. |