Version: 2017.3 (switch to 2018.1b)
ShaderLab: Fallback
ShaderLab: other commands
Other Versions

ShaderLab: CustomEditor

A CustomEditor can be defined for your shader. When you do this Unity will look for a class that extends ShaderGUI with this name. If one is found any material that uses this shader will use this ShaderGUI. See Custom Shader GUI for examples.


    CustomEditor "name"

Use the ShaderGUI with a given name.


A CustomEditor statement effects all materials that use this Shader


Shader "example" {
    // properties and subshaders here...
    CustomEditor "MyCustomEditor"

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ShaderLab: Fallback
ShaderLab: other commands