Version: Unity 6.6 (6000.6)
Language : English
Player project settings reference
Quality project settings reference

Preset Manager project settings reference

Use the Preset Manager project settings (menu: Edit > Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
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> Preset Manager) to manage custom presets which specify the default properties when you add a component to a GameObject or a new asset to your project. The default presets you define override Unity’s default settings.

For more information on using the Preset Manager project settings window, refer to Set default preset assets.

Preset Manager reference

Preset Manager window
Preset Manager window
Property Description
Filter Defines which components or importers the preset is applied to. For more information, refer to Filter default preset assets.
Preset Sets the preset you want to use. By default, a preset applies to all components or asset importers of that preset type once you create it. If you want to only apply it to specific components or asset types, use the Filter field to define when to apply the preset.
Add Default Preset Choose the Importer, ComponentA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
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, or ScriptableObject to add a preset to.

Additional resources

Player project settings reference
Quality project settings reference