Explore the properties you can use to customize the area you paint tiles onto. For more information, refer to Paint tiles into the scene.
| Property | Description |
|---|---|
| Animation Frame Rate | Sets the rate at which tile animations play, as a multiple of the base frame rate. For example, if the value is 2, tile animations play at double the base frame rate. |
| Color | Tints spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary with the selected color. Set the color to white to render without a tint. |
| Tile Anchor | Sets the position of the tiles relative to the bottom-left of the tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info See in Glossary cell. The default is (0.5, 0.5, 0), which is the center of the cell. |
| Orientation | Sets the plane the tiles align with. The options are:
|
| Offset | Sets the relative position of the tilemap. This property is available only if you set Orientation to Custom. |
| Rotation | Sets the rotation of the tilemap. This property is available only if you set Orientation to Custom. |
| Scale | Sets the scale of the tilemap. This property is available only if you set Orientation to Custom. |
| Info | Lists the tiles and sprites the tilemap contains. Select a tile or sprite to highlight it in the Project window. |