Version: Unity 6 (6000.0)
Language : English
Install the platform package for Embedded Linux
Embedded Linux Player settings

Set up your environment for Embedded Linux

Set up your environment to develop with Embedded Linux.

To create a Unity application for Embedded Linux, you first need to set up your Unity project to support Embedded Linux. To support Embedded Linux, a Unity project requires certain packages and dependencies.

Note: You must install the Embedded Linux platform package before you can set up your environment. For more information, refer to Install the platform package for Embedded Linux.

Install the toolchain and SDK packages

After you create a new project with Unity, you must install the following toolchain and SDK packages for your operating system and target architecture. To install a Unity package for Embedded Linux toolchain and SDK, refer to Install a UPM package by name.

Toolchain packages:

Operating system Package
Windows com.unity.toolchain.win-x86_64-embeddedlinux
MacOS com.unity.toolchain.macos-x86_64-embeddedlinux
Linux com.unity.toolchain.linux-x86_64-embeddedlinux

SDK packages:

Target architecture Package
aarch64 com.unity.sdk.embeddedlinux-aarch64
x86_64 com.unity.sdk.embeddedlinux-x86_64
arm32 com.unity.sdk.embeddedlinux-arm32
x86 com.unity.sdk.embeddedlinux-x86

After you’ve installed the packages, the Package Manager window displays the toolchain and SDK packages that are installed for Embedded Linux.

Package Manager window with Embedded Linux toolchain package
Package Manager window with Embedded Linux toolchain package

Automated packages installation

You can also install the required Embedded Linux packages automatically from the Build Settings window.

To initiate the automatic installation of packages:

  1. Go to File > Build Profiles from Unity’s main menu.
  2. In the Build Profiles window, select Add Build ProfileA set of customizable configuration settings to use when creating a build for your target platform. More info
    See in Glossary
    to open the Platform Browser window.
  3. In the Platform Browser window, select Embedded Linux and then click Add Build Profile.
  4. Go to Edit > Project Settings from Unity’s main menu.

If the Unity Editor has the Install toolchain packages automatically option enabled by default, then the required packages such as the toolchain and SDKs for installed architectures are installed automatically. After the package installation process is complete, you can check which packages are installed in the Toolchain Management (Embedded Linux) tab in Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary
.

Installed packages in Toolchain Management (Embedded Linux)
Installed packages in Toolchain Management (Embedded Linux)

If the option to automatically install packages is disabled, you can switch to the Toolchain Management (Embedded Linux) tab and click Install sdk and toolchain packages.

After you’ve installed the packages, the Package Manager window displays the list of all the toolchain packages that are installed for Embedded Linux.

Install sdk and toolchain packages button in Toolchain Management (Embedded Linux)
Install sdk and toolchain packages button in Toolchain Management (Embedded Linux)

Dependencies

Embedded Linux must provide direct and indirect dependenciesAn indirect, or transitive dependency occurs when your project requests a package which itself “depends on” another package. For example, if your project depends on the alembic@1.0.7 package which in turn depends on the timeline@1.0.0 package, then your project has an direct dependency on Alembic and an indirect dependency on Timeline. More info
See in Glossary
so Unity can run correctly.

Direct dependencies

Direct dependencies load at the application startup.

  • libm.so.6
  • libgcc_s.so.1
  • libpthread.so.0
  • libc.so.6
  • libdl.so.2
  • librt.so.1

Indirect dependencies

Indirect dependencies load when needed during the application runtime as a shared library.

Type Dependencies
Audio libpulse-simple.so.0 libpulse.so.0 libesd.so.0 libasound.so or libasound.so.2
Wayland libwayland-client.so.0 libwayland-egl.so.1 libwayland-cursor.so.0 libxkbcommon.so.0
X11 libX11.so.6 libXext.so.6 libXcursor.so.1 libXinerama.so.1 libXi.so.6 libXrandr.so.2 libXss.so.1 libXxf86vm.so.1
OpenGL ES libEGL.so.1 libGLESv2.so.2
Vulkan libvulkan.so.1
Devices libudev.so.1

Additional resources

Install the platform package for Embedded Linux
Embedded Linux Player settings