Version: Unity 6 (6000.0)
Language : English
Sprite Atlas workflow
Create a Sprite Atlas Asset

Create a sprite Atlas workflow

Prerequisites: You must have the 2D Sprite package installed to have the option to create a SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
Atlas asset. This package is part of the 2D feature set and is automatically installed if you select the 2D template when creating a new project. You can also manually install this package via Unity’s Package Manager.

Sprite Atlas Workflow

Follow the steps below to create a Sprite Atlas asset and how to select different options and features when you include a Sprite Atlas in your projects.

  1. Create a Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info
    See in Glossary
    Asset.

  2. Select a list of Objects for Packing into the Sprite Atlas.

  3. Enable Include in build on Sprite Atlases to include them with the project.

  4. (Optional) Create a Variant Sprite Atlas.

  5. (Optional) Prepare Sprite Atlases for distribution.

    Sprites prepared for distribution need to be loaded via Late Binding with a script.

  6. (Optional) Optimize Sprite Atlas usage and size in your Project for improved performance.

Sprite Atlas workflow
Create a Sprite Atlas Asset