VR frame timing
Audio spatializers in XR

XR audio

You can use 3D audio to enhance the immersiveness of your VRVirtual Reality More info
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game or application. 3D audio goes beyond typical stereo or multi-speaker audio set ups that typically change only the relative volume of point audio sourcesA component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info
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in each speaker.

An ambisonic decoder plug-in decodes specially recorded ambisonic audio. Ambisonic encoding is often used for ambient sound sources, sometimes described as an audio skyboxA special type of Material used to represent skies. Usually six-sided. More info
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.

You can use both spatializer and ambisonic decoder plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
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outside of VR applications, although they might not have the same fidelity without head tracking.

Refer to the following topics to understand more about audio for XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
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projects:

Topic Description
Audio spatializers in XR Learn about audio spatializerA plug-in that changes the way audio is transmitted from an audio source into the surrounding space. It takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource. More info
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solutions for XR projects.

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    Audio spatializers in XR