The panel serves as the root element where UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary hierarchies attach, and renders the UI in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary at runtime. How you configure the Panel Settings asset determines how the UI is rendered. It also determines how the UI reacts to input. For example, the panel that’s visually in the front intercepts clicks from the user before the panels that are visually in the back.
You can configure the Panel Settings asset to do the following:
To create a panel: