Use the Player settings to set various options for the final game built by Unity.
There are a few general settings that are the same regardless of the build target. These are covered below.
Most settings, however, are platform-specific and divided into the following sections:
You can find information about the settings specific to individual platforms in the platform’s own manual section. Not all sections are supported on every platform. This table provides a breakdown of which platform support these sections:
|Icon||Resolution and Presentation||Splash Image||Debugging and Crash Reporting||Other Settings||Publishing Settings||XR Settings|
|iOSApple’s mobile operating system. More info
See in Glossary
|Apple TV / tvOS||√||√||√||√||√|
See in Glossary
|Universal Windows / WSA||√||√||√||√||√||√|
|Company Name||Enter the name of your company. This is used to locate the preferences file.|
|Product Name||Enter the name that appears on the menu bar when your game is running. Unity also uses this to locate the preferences file.|
|Version||Enter the version number of your application.|
|Default Icon||Pick the the Texture 2D file that you want to use as a default icon for the application on every platform. You can override this for specific platforms.|
|Default Cursor||Pick the the Texture 2D file that you want to use as a default cursor for the application on every supported platform.|
|Cursor Hotspot||Set the offset value (in pixels) from the top left of the default cursor to the location of the cursor hotspot. The cursor hotspot is the point in the cursor image that Unity uses for triggering events based on cursor position.|